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Alright, so it’s been a few days, but now it’s back to a flurry of Secret Wars Tie-In series.  First up, Weirdworld #1.  Does this one live up to it’s name, and perhaps even more important, is that a good thing?  Time to find out.

Weirdworld #1, with writing by Jason Aaron, and art by Mike Del Mundo, tells the story of the warrior Arkon (who I’ve discovered is an old Avengers villain, after doing a little bit of research), on a quest across a strange and magnificent land to find his way home, to a place called Polemachus.  Along the way he encounters and battles giant squidsharks, gun ogres, and even a dragon.  In his travels, he has tried to create a map, but none of it seems to make any sense, especially after he is knocked over a waterfall to discover that the land he was walking across floats freely in the air.

Jason Aaron’s script and dialogue flow well through this first issue.  As a recent writer on Thor, he seemingly falls easily back into the high English dialogue which Arkon speaks, and he does it well.  In many ways Arkon’s character is similar to Aaron’s take on Thor, somewhat arrogant, often referring to himself in the third person, and not incredibly intelligent.  This is a hero that’s going to beat you with his brute strength more than his sharp mind.  But even through all of that, the character is still pretty interesting, and even though we literally just met him at the beginning of this issue, it’s hard not to feel sorry for him a few pages in when he pulls out his crude map and everything seems utterly hopeless.  We feel his exhaustion from travelling across Weirdworld for so many days.  If I have one complaint about this issue, it’s that there’s not a very clear direction set forth in the series so far, but it’s still early, and I’m a fan of Jason Aaron’s other work at Marvel, so I’m going to give this a pass… for now.

Mike Del Mundo’s artwork is really fantastic here, in every sense of the word.  Weirdworld looks amazing, and he really creates a stunning fantasy world that just pulls you in to each page.  On top of that, I noticed that in several panels, there’s actually a really interesting aspect of depth that almost looks three dimensional.  A lot of the objects or characters in the background of most panels have a distinct atmospheric blur to them, which makes them genuinely look like they are farther away from the foreground, and as I mentioned previously, really pull the reader into the panel.  It makes for a really fun read through.

Overall, Weirdworld is not the best of the tie-ins that I’ve read, but it was entertaining, and well… weird.  If you’re a fan of Conan or other high fantasy sword and sorcery stories, you’ll more than likely enjoy this as well.  It also benefits from beautiful and engrossing artwork on each and every page.  If you’re looking for something different, go ahead and pick this one up.

The Verdict for Weirdworld #1:
4/5 – I can dig it.

Until next time,
Stay nerdy, my friends.

Upcoming reviews:
Ultimate End #2 (Secret Wars Tie-In)
Ghost Racers #1 (Secret Wars Tie-In)
Secret Wars: Journal #2

East of West, Volume 4: Who Wants War TPB
March of the Crabs, Volume 1: The Crabby Condition

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