Posts Tagged ‘Ghost Racers’

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And so another Secret Wars tie-in comes to a close with with Ghost Racers #4.  Robbie finds himself in a predicament this time, as Arcade has kidnapped his little brother, Gabe, to run as a contestant in the races.  We’ll find out just how far Robbie is willing to go to fight for those he loves.  Felipe Smith keeps the pace up in this issue, just as he has with the rest of the series, and it definitely helps with the book’s theme of racing.  I believe this is one of the most action oriented titles to come out of Battleworld without lacking on story, which is something that can be difficult to do.  The ending was nothing revolutionary, but it was satisfying, and I’m starting to sense an overall theme with some of the final books in these tie-ins.  Juan Gedeon’s art perfectly embodies the sense of speed and motion that this story emphasizes.  It’s not the best art on Battleworld, but it’s still really good.

The Verdict for Ghost Racers #4:
4 out of 5

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Until next time,
Stay nerdy, my friends.

Upcoming reviews:
Captain America: White #2
Hail Hydra #3 (Secret Wars Tie-In)
X-Men ’92 #4 (Secret Wars Tie-In)
RunLoveKill, Volume 1
Crimson Peak (Movie)

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Felipe Smith and Juan Gedeon continue their tale of Battleworld’s most popular sporting even in Ghost Racers #3.  This issue starts immediately after the conclusion of issue #2 with Robbie on the run, pursued by his rival Ghost Riders and the cruel overseer of the races, Zadkiel.  The action in this issue is on par with the previous two, but the interest factor is starting to wan a little bit.  Also, there’s a point in this issue where a very quick shift occurs, that doesn’t necessarily feel natural and it just doesn’t seem to fit.  Aside from that, the artwork by Gedeon is once again great, and the teaser for the upcoming issue looks like it might be a return to what made this series good in the first place.  Hopefully, we can count this as one minor misstep in an otherwise solid mini-series.

The Verdict for Ghost Racers #3:
3/5 – Meh…

Until next time,
Stay nerdy, my friends.

Upcoming reviews:
Secret Wars: Battleworld #4
Planet Hulk #4 (Secret Wars Tie-In)
Amazing Spider-Man: Renew Your Vows #4 (Secret Wars Tie-In)
1872 #2 (Secret Wars Tie-In)
Secret Wars Journal #4
Weirdworld #3 (Secret Wars Tie-In)
The Wicked + The Divine, Volume 1: The Faust Act

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Ghost Racers #2 gives a little bit of backstory on Robbie Reyes and his time on Battleworld.  We’re shown what Robbie did before he became a Ghost Racer, and how he got caught up in the races to begin with.  We also get to see just how far Arcade, the master of the Killiseum is willing to go to keep his racers in line, and how far his tactics push Robbie and his vengeful spirit Eli, over the edge.

I’m starting to get the sneaky suspicion that Felipe Smith took the writing duties on this book just so he could continue telling Robbie’s story, because the newest Ghost Rider is definitely the main character here as he was in issue #1.  Honestly, I’m OK with that.  Reyes is an interesting character with an interesting story to tell, and Smith tells it well, but it might be nice to get a little more of the other racers as well  Aside from that, this issue has a good blend of backstory, emotion, and action.

Gedeon’s artwork is again on point here.  The action is intense and leaps off the page, and the emotions and reactions drawn into the characters faces are fantastic.  The story lets us know why they race so hard, and Gedeon draws that desperation directly onto their faces.  I’m really enjoying the artwork in this series.

Overall, this book is fantastic.  I know it’s probably one that is going to get overlooked once the event is over because it doesn’t really contribute in a major way to the story of Battleworld, but I honestly feel like it gives the world and the characters a little bit of depth.  It’s also quickly becoming one of my favorites.

The Verdict for Ghost Racers #2:
4/5 – I can dig it.

Until next time,
Stay nerdy, my friends.

Upcoming reviews:
1872 #1 (Secret Wars Tie-In)
March of the Crabs, Volume 1: The Crabby Condition

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*Minor note: This was supposed to go up yesterday afternoon, but as I mentioned on Twitter, we had a random power outage here*

One has to ask, what exactly do the citizens of Battleworld do for entertainment?  In the Ghost Racers mini-series, we learn about one of the planet’s most popular pastimes.  Let’s take a look!

In Ghost Racers #1, writer Felipe Smith and artist Juan Gedeon tell the story of the many different Ghost Riders across the Marvel Multiverse, but on Battleworld, they act as different kinds of heroes.  Here, they are equivalent to sports superstars in Arcade’s Killiseum, where they hold periodic races to determine which of them will revel in the glory of victory, and leave the losers to suffer in defeat.  It’s not surprising that the newest Ghost Rider Robbie Reyes (created by Smith last year in his 12 issue run of All-New Ghost Rider) is seemingly the most popular racer on the circuit, but when he’s racing against classic riders like Johnny Blaze, Danny Ketch, Carter Slade, and Alejandra Blaze, anything can happen.

The pacing in this issue is frantic, as the action starts more or less from the first page, and doesn’t let up until the last few pages.  Smith’s racers are ruthless, and willing to do absolutely anything to get the win.  He seems to have a pretty solid grasp on the different personalities of each Ghost Rider, as well as the relationship each individual has with their preferred ride.  The competition and hatred between the racers is visceral, and we find out why later in the issue, as we learn exactly what they are racing to avoid.  There’s nothing really ground breaking about this story, but it was pretty entertaining and very fun to read.  It also performs the function of a tie-in perfectly, in that it adds depth to the world of the main Secret Wars story.

Gedeon’s artwork perfectly matches the pace of the script.  During the race, the artwork is exciting and gives off a fantastic sense of speed and motion.  The danger the racers are in seems quite real, and the obstacles they face seem appropriately deadly.  That being said, while everything bouncing around makes for an exciting read, some of the panels were also a little confusing as far as determining position and location for characters in relation to others.  Another aspect of the art that I really enjoyed was the different way he drew each of the Ghost Riders, injecting a little bit of personality into their appearance alone.  Little touches like that add another dimension to an already solid story.

As far as the tie-ins for Secret Wars go, this was certainly one of the more entertaining reads.  There’s nothing absolutely amazing here, but it was definitely a lot of fun to read.  If you’re in the mood for lots of action and plenty of flaming skulls, go ahead and take this one for a spin.

The Verdict for Ghost Racers #1:
4/5 – I can dig it.

Until next time,
Stay nerdy, my friends.

Upcoming reviews:
Secret Wars: Journal #2
Old Man Logan #2 (Secret Wars Tie-In)
Thors #1 (Secret Wars Tie-In)
East of West, Volume 4: Who Wants War TPB
March of the Crabs, Volume 1: The Crabby Condition